AI Insights · Timothy · October 2024
Top 5 City Building Games in Venezuela Q3 2024: Unified Platform Performance
Discover the performance trends of the top city building games in Venezuela during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the city building game category in Venezuela saw varied performance across the top five applications on the unified platform. The data provided by Sensor Tower highlights the trends in weekly downloads, revenue, and active users for these popular games.
SimCity BuildIt by ELECTRONIC ARTS showcased a dynamic quarter. Weekly revenue experienced fluctuations, peaking at approximately $17 in the week of August 19. The game saw a notable increase in weekly downloads, reaching around 1.5K by the end of September. Active users also trended upwards, growing from about 10.5K at the start of July to nearly 12.6K by the quarter's end.
Merge County from Microfun Limited had a subdued presence in this quarter. The game recorded minor weekly revenue, with a peak of $29 in early July. Downloads were sporadic, with a maximum of 25 downloads in the first week of July, while active users were minimal, maintaining a count of 27 at the quarter's start.
Global City: Building Games by MY.GAMES B.V. experienced consistent weekly revenue, though relatively low, peaking at $2 in multiple weeks. Downloads saw some fluctuations, with a high of 762 in early September. Active users were variable, starting at 633 in early July and ending at 282 by the close of September.
Idle Town Master - Pixel Game from Codigames had a stable but modest performance. Revenue was minimal, with a few peaks, such as $4 in mid-September. Downloads were sparse, with a notable spike to 13 in mid-September, while active users remained steady, fluctuating slightly around the low 200s throughout the quarter.
Civilization VI - Build A City by Aspyr Media, Inc. exhibited limited activity. The game had sporadic revenue, with small peaks like $3 in late September. Downloads were minimal, peaking at 17 in mid-July, and active user data was negligible during the quarter.
For more detailed insights and analysis, visit Sensor Tower.